1 00:00:05 --> 00:00:08 Welcome to the series of Blender tutorials. 2 00:00:09 --> 00:00:15 This tutorial is about the properties window in Blender 2.59. 3 00:00:16 --> 00:00:28 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee 4 00:00:29 --> 00:00:34 After watching this tutorial, we shall learn what is the Properties window; 5 00:00:35 --> 00:00:38 what is the Render panel in the Properties window; 6 00:00:39 --> 00:00:44 what are the various settings in the Render panel of the Properties window 7 00:00:45 --> 00:00:49 I assume that you know the basic elements of the Blender interface. 8 00:00:50 --> 00:00:57 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. 9 00:00:58 --> 00:01:07 The Properties window contains various panels. It is located on the right hand side of our screen. 10 00:01:08 --> 00:01:13 At the top of the Properties window, there is a row of icons . 11 00:01:14 --> 00:01:20 These icons represent the different panels which come under the Properties section. 12 00:01:21 --> 00:01:29 Render, Scene, World, Object, etc. 13 00:01:30 --> 00:01:36 These panels contain various settings which are very useful while working in Blender. 14 00:01:37 --> 00:01:42 We must resize our Properties window for better viewing and understanding. 15 00:01:43 --> 00:01:51 Left click the left edge of the Properties window, hold and drag to the left. 16 00:01:52 --> 00:01:58 We can see the options in the Properties window more clearly now. 17 00:01:59 --> 00:02:11 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender 18 00:02:12 --> 00:02:15 Render is the first panel in the Properties Window. 19 00:02:16 --> 00:02:22 By default, it gets displayed on the Blender Interface whenever we open Blender. 20 00:02:23 --> 00:02:30 The settings in this panel are used to create the final output of the animation. 21 00:02:31 --> 00:02:38 Image is used to render a single frame image of the active camera view. 22 00:02:39 --> 00:02:47 Left click image . For keyboard shortcut, press F12. 23 00:02:48 --> 00:02:54 The active camera view is rendered as a single frame image. 24 00:02:55 --> 00:03:02 Press ESC on your keyboard to return to the 3D view. 25 00:03:03 --> 00:03:12 Animation is used to render an entire range of frames or an image sequence and create a movie file. 26 00:03:13 --> 00:03:21 By default, the frame range is 1 to 250 on the timeline. 27 00:03:22 --> 00:03:38 Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered. 28 00:03:39 --> 00:03:42 Press Esc to stop the render progress. 29 00:03:43 --> 00:03:47 Press Esc to return to the 3D view. 30 00:03:48 --> 00:03:51 Go to Display in the Render panel. 31 00:03:52 --> 00:03:57 Display helps us choose how to view the render progress on the Screen 32 00:03:58 --> 00:04:04 By Default, the display is in Image Editor mode. Let me demonstrate. 33 00:04:05 --> 00:04:08 Press F12 to render the active camera view. 34 00:04:09 --> 00:04:14 The Render Display appears as the UV/Image Editor. 35 00:04:15 --> 00:04:21 The 3D view changes to the UV/Image Editor everytime we render the active camera view. 36 00:04:22 --> 00:04:30 To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor 37 00:04:31 --> 00:04:35 Press Esc to return to the 3D view. 38 00:04:36 --> 00:04:43 Go to Display in the Render panel. Left click image editor. 39 00:04:44 --> 00:04:50 This drop-down menu shows a list of render display options. 40 00:04:51 --> 00:04:54 Left click to select Full Screen. 41 00:04:55 --> 00:05:00 Press F12 to render the active camera view. 42 00:05:01 --> 00:05:08 Now, the entire Blender screen gets replaced by the UV/Image editor 43 00:05:09 --> 00:05:15 Press Esc to exit the full screen render mode and return to the Blender workspace. 44 00:05:16 --> 00:05:27 Go to Display in the Render panel. Left click Full screen. Select New window from the list. 45 00:05:28 --> 00:05:30 Press F12 to render the active camera view. 46 00:05:31 --> 00:05:38 Now, the Render Display appears as a new window over the Blender Workspace. 47 00:05:39 --> 00:05:43 You will find this very useful when rendering previews of your animation. 48 00:05:44 --> 00:05:49 We shall see how to do this in later tutorials. 49 00:05:50 --> 00:05:54 Close the Render Display window. 50 00:05:55 --> 00:06:00 Go to Display in the Render panel. Left click New Window. 51 00:06:01 --> 00:06:07 Left click to select Image editor mode. The display is in Image Editor mode. 52 00:06:08 --> 00:06:19 Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output. 53 00:06:20 --> 00:06:26 Left Click Render Presets. A drop-down menu appears. 54 00:06:27 --> 00:06:40 Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc. 55 00:06:41 --> 00:06:48 For now, we shall leave these aside and proceed to the Render Dimension settings 56 00:06:49 --> 00:06:55 Resolution is the width and height of the Render Display and the active Camera view 57 00:06:56 --> 00:07:08 By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels. 58 00:07:09 --> 00:07:13 50% is the percentage scale of the Render resolution. 59 00:07:14 --> 00:07:21 That means only 50% of the actual resolution will be rendered. Let me explain. 60 00:07:22 --> 00:07:28 Press F12 to render the active camera view. This is the default render resolution. 61 00:07:29 --> 00:07:34 It is only half or 50% of the actual resolution 62 00:07:35 --> 00:07:39 Close the render display window . 63 00:07:40 --> 00:07:49 Left click and hold 50% under Resolution in the Render Panel, and drag to the right. 64 00:07:50 --> 00:07:59 The percentage changes to 100%. Another way to change the percentage is - 65 00:08:00 --> 00:08:11 Left click 100%. Now type 100 on the keyboard and press enter. 66 00:08:12 --> 00:08:17 Press F12 to render the active camera view. 67 00:08:18 --> 00:08:26 Here is a full 100% resolution render of 1920 by 1080 pixels 68 00:08:27 --> 00:08:37 Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels 69 00:08:38 --> 00:08:48 Left click 1920. Type 720 on your keyboard and press enter 70 00:08:49 --> 00:08:59 Again, Left click 1080. Type 576 on your keyboard and press enter. 71 00:09:00 --> 00:09:06 Press F12 to render the active camera view. 72 00:09:07 --> 00:09:15 Here is a full 100% resolution render of 720 by 576 pixels 73 00:09:16 --> 00:09:20 Close the render display window. 74 00:09:21 --> 00:09:25 Go to Frame range under Dimensions in the Render Panel. 75 00:09:26 --> 00:09:32 Frame Range determines the renderable animation length for your movie. 76 00:09:33 --> 00:09:38 As I said before, by default, the frame range is 1 to 250. 77 00:09:39 --> 00:09:50 Left click Start 1. Type 0 on your keyboard and press enter. 78 00:09:51 --> 00:09:56 This is the starting frame or first frame of our animation length 79 00:09:57 --> 00:10:07 Left click End 250. Type 100 on your keyboard and press enter. 80 00:10:08 --> 00:10:15 This is the ending frame or last frame of our animation length. 81 00:10:16 --> 00:10:21 So now we have a new frame range for our animation. 82 00:10:22 --> 00:10:25 Go to Timeline , below the 3D view. 83 00:10:26 --> 00:10:34 Notice how the timeline display has changed now because we changed the Frame range in the Render panel. 84 00:10:35 --> 00:10:44 To learn about the Timeline window, see the tutorial Types of Windows - Timeline. 85 00:10:45 --> 00:10:52 Go to Aspect Ratio under Dimensions in the Render Panel. 86 00:10:53 --> 00:11:00 Notice that when we changed the resolution, the aspect ratio changed as well. 87 00:11:01 --> 00:11:08 Frame rate determines the number of frames animating in one second in our movie. 88 00:11:09 --> 00:11:15 By default, it is 24 fps or frames per second. 89 00:11:16 --> 00:11:24 Left click 24 fps. A drop-down menu appears. 90 00:11:25 --> 00:11:30 Here is a list of all major frame rates used while making an animation movie. 91 00:11:31 --> 00:11:36 You can choose any one depending on your requirement. 92 00:11:37 --> 00:11:47 Left click FPS 24. Type 15 on your keyboard and press enter. 93 00:11:48 --> 00:11:54 So now our frame rate has changed to 15 frames per second. 94 00:11:55 --> 00:12:06 Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? 95 00:12:07 --> 00:12:12 Here we can specify the output folder for our Render files. 96 00:12:13 --> 00:12:17 Left click the file browser icon. 97 00:12:18 --> 00:12:27 To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel. 98 00:12:28 --> 00:12:34 Select your output folder. I am selecting My Documents. 99 00:12:35 --> 00:12:45 Left click Create new directory. Type OUTPUT and press enter . 100 00:12:46 --> 00:12:50 Left click Output to open the folder. 101 00:12:51 --> 00:13:02 Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents. 102 00:13:03 --> 00:13:07 Below the Output Folder bar is the Image format menu. 103 00:13:08 --> 00:13:12 Here we can choose our Output format for our Render images and movie files 104 00:13:13 --> 00:13:19 Left click PNG. Here is a list of all formats supported in Blender. 105 00:13:20 --> 00:13:24 We have image formats and movie formats. 106 00:13:25 --> 00:13:29 We can select any one depending on our requirements. 107 00:13:30 --> 00:13:37 Below PNG are the three color modes used in Blender. BW is the grayscale mode. 108 00:13:38 --> 00:13:47 RGB is selected by default. RGB is the colour mode that saves Render files with RGB data. 109 00:13:48 --> 00:13:53 RGBA saves render files with an additional data called Alpha channel. 110 00:13:54 --> 00:14:00 This works only with certain image formats that support Alpha channel rendering. 111 00:14:01 --> 00:14:04 So , that was about render panel. 112 00:14:05 --> 00:14:10 So, in this tutorial we have covered render panel under the Properties window. 113 00:14:11 --> 00:14:16 The rest of the panels shall be covered in the next tutorials. 114 00:14:17 --> 00:14:24 Now, go ahead and create a new Blend file. Change the Render Display to New window. 115 00:14:25 --> 00:14:37 Change resolution to 720 by 576 100%. Change frame range to 0 to 100. 116 00:14:38 --> 00:14:46 Change frame rate to 15 fps. Create an Output folder for the render files. 117 00:14:47 --> 00:14:56 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. 118 00:14:57 --> 00:15:16 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. 119 00:15:17 --> 00:15:18 The Spoken Tutorial Project 120 00:15:19 --> 00:15:22 Conducts workshops using spoken tutorials 121 00:15:23 --> 00:15:27 Also gives certificates to those who pass an online test. 122 00:15:28 --> 00:15:33 For more details, please contact us contact@spoken-tutorial.org 123 00:15:34 --> 00:15:35 Thanks for joining us 124 00:15:36 --> 00:15:41 and this is Monisha from IIT Bombay signing off.