1 00:00:07 --> 00:00:10 Welcome to the series of Blender tutorials. 2 00:00:11 --> 00:00:15 This tutorial is about Navigation – Camera view. 3 00:00:16 --> 00:00:20 We shall learn how to navigate the camera in Blender 2.59. 4 00:00:21 --> 00:00:29 This script has been contributed by Chirag Raman and edited by Monisha Banerjee. 5 00:00:30 --> 00:00:31 After watching this tutorial, 6 00:00:32 --> 00:00:37 we shall learn how to change the location of the camera to get a new camera view; 7 00:00:38 --> 00:00:42 how to roll, pan, dolly and track the camera view; 8 00:00:43 --> 00:00:49 and how to select a new camera view using the fly mode. 9 00:00:50 --> 00:00:53 I assume that you already know how to install Blender on your system. 10 00:00:54 --> 00:01:01 If not please refer to our earlier tutorials on Installing Blender. 11 00:01:02 --> 00:01:10 By default, when Blender opens, the 3D view is in the User Perspective view. 12 00:01:11 --> 00:01:14 Now, lets switch to the camera view. 13 00:01:15 --> 00:01:20 Go to view tab in the bottom left corner of the 3D panel. 14 00:01:21 --> 00:01:24 Left click camera from the menu. 15 00:01:25 --> 00:01:28 For keyboard shortcut, press numpad 0. 16 00:01:29 --> 00:01:35 If you are using a laptop, you need to emulate your number keys as numpad. 17 00:01:36 --> 00:01:44 To learn how to emulate numpad, see the tutorial on User Preferences. 18 00:01:45 --> 00:01:48 This is the Camera View. 19 00:01:49 --> 00:01:54 The dotted box is the field of view of the active camera. 20 00:01:55 --> 00:02:00 All objects inside this dotted box will be rendered. 21 00:02:01 --> 00:02:04 Render settings shall be covered in a later tutorial. 22 00:02:05 --> 00:02:10 Blender allows you to position and orient the active camera to match your current view point. 23 00:02:11 --> 00:02:14 Lets see how to do this. 24 00:02:15 --> 00:02:19 Press Numpad zero to go back to the perspective view. 25 00:02:20 --> 00:02:25 You see, the shortcut numpad zero is a toggle to switch-to and from the camera view. 26 00:02:26 --> 00:02:35 Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera. 27 00:02:36 --> 00:02:39 I have selected this location. 28 00:02:40 --> 00:02:45 Press Control, Alt & Num Pad zero. 29 00:02:46 --> 00:02:48 The camera moves to the new location. 30 00:02:49 --> 00:02:53 The 3D view switches to the camera view at the same time. 31 00:02:54 --> 00:03:02 Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc. 32 00:03:03 --> 00:03:04 We shall now look at these. 33 00:03:05 --> 00:03:09 Right clicking on the dotted box to select the camera. 34 00:03:10 --> 00:03:16 From here on, you can manipulate the camera like you would manipulate any other object. 35 00:03:17 --> 00:03:21 Do remember that to perform these actions you need to be in camera view. 36 00:03:22 --> 00:03:25 The first action we shall see is to roll the camera view. 37 00:03:26 --> 00:03:31 Press R on your keyboard to enter the object rotation mode. 38 00:03:32 --> 00:03:41 Now move your mouse left to right and up and down. 39 00:03:42 --> 00:03:52 By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view. 40 00:03:53 --> 00:03:57 Right click on screen or Press Esc on the keyboard to cancel the action. 41 00:03:58 --> 00:04:03 This will take you back to your previous camera view. 42 00:04:04 --> 00:04:08 Now, the next action we shall see is panning the camera view. 43 00:04:09 --> 00:04:14 Panning is in 2 directions – left to right or up and down. 44 00:04:15 --> 00:04:21 Press R to enter the object rotation mode. Press X twice. 45 00:04:22 --> 00:04:25 The first X locks the rotation to the global X axis. 46 00:04:26 --> 00:04:30 The second X locks the rotation to the local X axis. 47 00:04:31 --> 00:04:37 We will discuss about global and local transform axis in detail in subsequent tutorials.</p> 48 00:04:38 --> 00:04:41 Now move the mouse up and down. 49 00:04:42 --> 00:04:46 The Camera view pans up and down 50 00:04:47 --> 00:04:50 Now, Press Y twice. 51 00:04:51 --> 00:04:55 The first y locks the rotation to the global y axis. 52 00:04:56 --> 00:04:59 The second y locks the rotation to the local y axis. 53 00:05:00 --> 00:05:04 Now move the mouse left to right. 54 00:05:05 --> 00:05:11 The Camera view pans left to right and vice versa 55 00:05:12 --> 00:05:15 Right click to to go back to camera view. 56 00:05:16 --> 00:05:20 Next we shall dolly the camera. There are two ways to do this 57 00:05:21 --> 00:05:24 First, press G to grab the camera. 58 00:05:25 --> 00:05:42 Hold the Mouse Wheel or the MMB and move the mouse up and down. 59 00:05:43 --> 00:05:52 Second way, you can move the camera along its local z axis. Press G. 60 00:05:53 --> 00:05:58 Then press Z twice to lock the camera to the local z axis. 61 00:05:59 --> 00:06:10 Now moving the mouse up and down gives the same effect. 62 00:06:11 --> 00:06:14 Right click to to go back to camera view. 63 00:06:15 --> 00:06:23 Tracking the camera view left to right or up and down involves moving it along the local X or Y axes. 64 00:06:24 --> 00:06:34 Press G. press X twice and move the mouse left to right. 65 00:06:35 --> 00:06:41 The Camera view tracks left to right and vice versa 66 00:06:42 --> 00:06:47 Now press Y twice and move the mouse up and down. 67 00:06:48 --> 00:06:52 The Camera view tracks up and down 68 00:06:53 --> 00:06:58 Right click to to go back to camera view. 69 00:06:59 --> 00:07:04 Blender also provides a fly mode for the camera. 70 00:07:05 --> 00:07:09 Press Shift, F to enter the fly mode. 71 00:07:10 --> 00:07:13 Now you can move the camera view in three ways. 72 00:07:14 --> 00:07:18 First is using the shortcut keys on the keyboard. 73 00:07:19 --> 00:07:29 Press W on the keyboard to zoom in. 74 00:07:30 --> 00:07:39 Press S to zoom out 75 00:07:40 --> 00:07:50 Press A to move to the left. 76 00:07:51 --> 00:08:01 Press D to move to the right. 77 00:08:02 --> 00:08:04 Right click to to go back to camera view. 78 00:08:05 --> 00:08:12 Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view. 79 00:08:13 --> 00:08:17 Press Shift, F to enter the fly mode. 80 00:08:18 --> 00:08:24 Scroll the mouse wheel upwards to zoom in. 81 00:08:25 --> 00:08:29 For shortcut, press numpad + 82 00:08:30 --> 00:08:37 Scroll the mouse wheel downwards to zoom out. 83 00:08:38 --> 00:08:42 For shortcut, press numpad - 84 00:08:43 --> 00:08:48 Right click to to go back to camera view. 85 00:08:49 --> 00:08:58 Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa. 86 00:08:59 --> 00:09:03 Press Shift, F to enter the fly mode 87 00:09:04 --> 00:09:12 Press D and scroll the mouse wheel up and down. 88 00:09:13 --> 00:09:27 The Camera view moves left to right and vice versa. 89 00:09:28 --> 00:09:32 Left click on the screen to lock the camera view. 90 00:09:33 --> 00:09:37 Now, this is your new camera view. 91 00:09:38 --> 00:09:42 So this wraps up our tutorial on Navigation - Camera View. 92 00:09:43 --> 00:09:44 Now in a new file, 93 00:09:45 --> 00:09:53 change the location of the camera and the camera view, roll, pan, dolly and track your camera 94 00:09:54 --> 00:09:59 and use the fly mode to select a new camera view. 95 00:10:00 --> 00:10:07 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. 96 00:10:08 --> 00:10:26 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. 97 00:10:27 --> 00:10:29 The Spoken Tutorial Project 98 00:10:30 --> 00:10:32 conducts workshops using spoken tutorials 99 00:10:33 --> 00:10:37 also gives certificates to those who pass an online test. 100 00:10:38 --> 00:10:44 For more details, please write us to contact @ contact spoken hypen tutorial.org 101 00:10:45 --> 00:10:46 Thanks for joining us 102 00:10:47 --> 00:10:52 and this is Monisha from IIT Bombay signing off.