Lecture 1 - General Intro to XR
Lecture 2 - Application Domains and System Categories
Lecture 3 - Application Domains and System Categories
Lecture 4 - Definitions
Lecture 5 - Definitions
Lecture 6 - Historical Evolution
Lecture 7 - Historical Evolution
Lecture 8 - Issues and Challenges
Lecture 9 - Issues and Challenges
Lecture 10 - Cybersickness
Lecture 11 - Cybersickness
Lecture 12 - Cybersickness
Lecture 13 - VR Hardware
Lecture 14 - VR Hardware
Lecture 15 - AR Hardware
Lecture 16 - Understanding Tracking - I
Lecture 17 - Understanding Tracking - II
Lecture 18 - Understanding Tracking - III
Lecture 19 - VR Software
Lecture 20 - VR Software
Lecture 21 - AR Software
Lecture 22 - AR Software
Lecture 23 - XR as Interactive Systems
Lecture 24 - XR as Interactive Systems
Lecture 25 - Human Factors in XR
Lecture 26 - Human Factors in XR
Lecture 27 - Visual Perception and Displays - I
Lecture 28 - Visual Perception and Displays - II
Lecture 29 - Auditory Sense and Immersive Experience
Lecture 30 - Auditory Sense and Immersive Experience
Lecture 31 - Other Senses and Full Immersion
Lecture 32 - Interactive System Development Life Cycle Stages
Lecture 33 - Introduction to Majuli case study
Lecture 34 - Introduction to Majuli case study
Lecture 35 - Usability requirement gathering and specification
Lecture 36 - Usability requirement gathering and specification
Lecture 37 - Usability requirement gathering and specification
Lecture 38 - System Design
Lecture 39 - System Design
Lecture 40 - System Design
Lecture 41 - System Design
Lecture 42 - System Implementation
Lecture 43 - System Implementation
Lecture 44 - System Implementation
Lecture 45 - System Implementation
Lecture 46 - System Implementation
Lecture 47 - System Implementation
Lecture 48 - System Implementation
Lecture 49 - VR experience optimisation
Lecture 50 - VR experience optimisation
Lecture 51 - VR experience optimisation
Lecture 52 - VR experience optimisation
Lecture 53 - VR experience optimisation
Lecture 54 - VR resource optimization
Lecture 55 - VR resource optimization
Lecture 56 - VR resource optimization
Lecture 57 - VR experience optimisation
Lecture 58 - VR experience optimisation
Lecture 59 - VR experience optimisation
Lecture 60 - Linking theory to practice
Lecture 61 - Linking theory to practice
Lecture 62 - Linking theory to practice
Lecture 63 - Concluding remarks